UX Designer at EY Design Studio | SVA IxD 21' | Designed at Logitech Gaming and Neo4j

1-hour testing with my classmate as a start of the testing phase. I will try to test with target users I don’t know next time.

Content

There are two parts of this testing:

  1. A comparative testing of three ideas to validate the big ideas.
  2. A usability testing of the wireframe prototype of idea 2 — synchronous online gigs, to validate the user flow.

The link of the first wireframe prototype🔗 of the idea of synchronous online…

After generating my final concept, I started to create user experience flow and move fast to design wireframes for testing to get feedback.

For the next step, I want to further polish these wireframes a little bit and then make the wireframe prototype for usability testing.

Overview

Onboarding & Homepage

After generating my final concept, I started to create user experience flow and move fast to design wireframes for testing to get feedback.

Using the personas and keeping the experience principles in my mind, I designed the first-version high-level user flow with storyboard illustrations in the key moments to indicate how users can interact with the service to achieve their co-play expectations. (Idea 3 — Facilitating offline gigs are not included in this flow, I will add it in the second-version soon)

Narrow down to one concept by analyzing the pros and cons of each idea using the experience principles defined as the criteria.

1. Asynchronous Online Gig Platform

✅Pros:

  • 👋Easy & Simple & Casual co-play process: The asynchronous gig format means players don’t need to gather together at the same time and in the same physical place for the co-play.

❌Cons:

  • 🎭🎉👏Engaging, with gig vibes: The asynchronous gig format means players are not truly live co-playing with others. they don’t…

The topic: Help non-musician adults with musical instrument skills better find and interact with musical instrument communities.

Overall Persona:

This week I interviewed 2 people from my target user group, and also one person who is a musical instrument learner for the comparison purpose. The goal of these exploratory interviews is to 1) Discover and prioritize target users’ motivations and needs of playing musical instruments. 2) Their high-level key activities of musical instrument playing.

Exploratory interview insights

Topic A: Build a better online musical instrument community for non-musician adults with musical instrument skills.

Problem: Help non-musician adults with musical instrument skills find and interact with musical instrument communities.

Benefit to users: Users can get a better sense of achievement, a good means of expression, make more friends, and level up their musical instrument skills.

Why? Playing musical instruments is relaxing, brings people happiness…

It’s very exciting to start a two-semester journey of my thesis project. I hope my thesis project can be a persuasive potential startup concept in the real world that can achieve business viability, technical feasibility(Have some core technical demos), and customer desirability. What I want to get out of this…

Frank Gong

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store